
It was kind of neat, and kind of strange, and I really don’t know how I feel about them. This game used live actors that were edited into the game. The only thing that gave me pause was the characters. It was just a delight from start to finish. Not so with Redemption Cemetery: Grave Testimony. I've noticed that games going for "scary" tend to have really overdone scripts, trying to force the player into believing the game is scary. Haunting music (the only lyrics seemed to be a reoccurring “eeeeeevil” sang quietly in the background), beautiful graphics, and great voice actors all added to the things I loved, loved, loved about this game. The atmosphere of Redemption Cemetery: Grave Testimony also left me with a grin on my face. Here’s a good example: I had to make five angel figurines wage war against five devil figurines in order to unlock a church door. The mini-games were also fun, but slightly less logical and more in the usual realm of wtf I’ve come to expect from hidden object games. It was brilliant and, much more unusual for hidden object games, logical. Instead of having to collect 30 random pieces, each item I collected unveiled, unlocked, or fixed the next one, so that in the end, I was left standing with only the item I needed. How were they related?īut in Redemption Cemetery: Grave Testimony, I never had to wonder about that. I’m always left wondering why I needed that piece of cotton candy to find a freaking handle. One of the things that gets on my nerves the most during these kinds of games is the completely random piles of crap you have to collect in order to receive a button or a key or a handle of some sort. I got this.Īnd you know what else was perfect? The hidden object games. Go ahead, ghost/gangster dude, tell me your woes. Now, instead of remembering how many left turns I took to get where I am, I just find a ghost, activate it, then go through the wormhole to a very manageably-sized side world. The best part about this, for me, is that it opens up a large world without making it impossible for me to navigate. How is one to achieve this, you might ask? Why, by traveling through ghostly time-wormholes.
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The only way to get a soul stone is to set one of the ghosts on the island free (duh), and the only way to set the soul free is to fix a grave mistake from their past (see what I did there?). This is one treasure hunt you’re sure to never forget. Through an eerie twist of fate, though, the gangsters end up dead, and you find yourself stranded on the island, working to collect the soul stones that will buy you passage home. But, because the mob can’t have witnesses just running about, you soon find yourself on the creepiest island on earth, awaiting your eventual demise. In this game, you play the part of an unfortunate innocent bystander who happened to be the only surviving witness to a mob scene gone wrong. Ghost story meets gangster tale in Redemption Cemetery: Grave Testimony, and I loved the mash up.
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In this instance, the statutory provisions shall apply.Ever get to the end of a really great ghost movie and think to yourself, “Man, that needed more gangsters.” Or, halfway through a gangster marathon, wondered how much more awesome the whole thing would be with ghosts? Well, neither had I. If this is not possible or should the customer not agree, the vendor may not render the promised service. In the event of an ordered item not being available, the vendor reserves the right to render a service equivalent in quality and price (goods or service) insofar as this is reasonable for the customer and the latter agrees to the replacement in writing. The costs of transport and packaging are only charged once with part-deliveries.
